3D Statue Integration
Project from VSFX 270.
This post is dedicated for my process to create this project.
In this project, I focused on the 3D integration into a live background plate. I downloaded this footage from pexels.com which was uploaded by the username of fauxels.
Here is the raw footage:
I camera-tracked the footage using NukeX. I used a roto to masked out the part that I did not want to include in the tracking process.
I added a card and cylinder to make it easier when I export it. Both geometry serve as a placeholder for the statue. I exported it as an fbx format.
After I imported the fbx into Maya, I changed the cylinder to the angel model which I downloaded from CGTrader and the HDRI from hdrihaven.com
After setting up all the render layers, I rendered beauty and shadow layer using Arnold Renderer. Then, I comp it using NukeX. I did some color grading to match the color of the concrete in the footage. Here is the screenshot of the node graph: